Re:John Carmack: I’m going to work on artificial general int...
by random023987 on Thursday November 14, 2019 @01:19PM
(#21537849)
> any examples of any games [...] that let you meaningfully impact the game world?
Dwarf Fortress
Re:John Carmack: I’m going to work on artificial general int...
by edavison1 on Thursday November 14, 2019 @01:17PM
(#21537835)
Fallout: New Vegas, a bunch of Telltale games, Myst/Riven, dozens of JRPGs (Chrono Trigger/Cross come to mind immediately) with branching endings and characters who survive or die based on player actions. Yeah, games are made all the time where the player has a meaningful impact on the game world.
Re:John Carmack: I’m going to work on artificial general int...
by orbifold on Thursday November 14, 2019 @11:17AM
(#21536621)
Minecraft is successful precisely because you can meaningfully impact the game world.
Re:John Carmack: I’m going to work on artificial general int...
by seanwilson on Thursday November 14, 2019 @11:58AM
(#21536987)
Minecraft doesn't have an overarching story or complex NPCs though.
I think they don't exist because it's an exceptionally difficult problem, even for games with lo-fi graphics or text only. I've found it hard to find any AI projects that generate stories or plots that are remotely compelling.
Big studio game companies push "your choices matter" as a selling point as well, but few deliver.