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Re:John Carmack: I’m going to work on artificial general int... by sobani on Thursday November 14, 2019 @03:27AM (#21533768)
Except in those cases it's even more important that the NPCs don't do anything unexpected. Those NPCs are like actors in a stage play, you don't want them to come up with their own lines and confusing the audience.

Don't forget there is a certain randomness with 'more natural' and with randomness you're going to invite Murphy to the party.

Re:John Carmack: I’m going to work on artificial general int... by CryptoPunk on Thursday November 14, 2019 @03:56AM (#21533900)
Not all NPCs have to be part of a script. They can just be additional characters that add life and realism to the simulated world.

A weapons maker with a unique backstory and realistic conversations that reference it is more interesting than a bot, and opens up the possibility of unscripted side-quests.

Re:John Carmack: I’m going to work on artificial general int... by croon on Thursday November 14, 2019 @06:58AM (#21534705)
In many cases maybe. Personally I would love to play a game with a world inhabited by "individual" NPC AI:s, where they can influence the world as much as I can, with no specific act structure or story arc.

Some significant part of gaming is risk-free experimentation in a simulated world. The experiments possible are bounded by the simulation quality of the world. More realistic NPC behavior would open up for a lot more games.

Re:John Carmack: I’m going to work on artificial general int... by goostavos on Thursday November 14, 2019 @01:47PM (#21538141)
There is an older game called STALKER which had (limited) elements of what you describe: autonomous NPCs which influence the game world. Even though it was limited, the NPCs just battled for control of certain territories, I always thought it was a really neat mechanic. It made the world feel more 'real' and alive.

You would see these factions fighting and gaining/losing territory throughout the game. You could chose to help them or just pass on by, but the actions progressed regardless of your choice.

Re:John Carmack: I’m going to work on artificial general int... by z3phyr on Thursday November 14, 2019 @05:40AM (#21534381)
It would be fun if they ad lib