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Re:Cooperative Threading by byuu on Wednesday November 13, 2019 @06:44AM (#21523042)
You could well be right. In my own tests, the ESP swap is what tanked performance. A more limited stackless test did not have nearly the same overhead. And indeed, the largest speedup was from moving to set ESP as soon as possible, get the return address into EAX, and finally jump to it. CALL+RET with late ESP set behaved poorly, leading me to believe it was due to the CPU stalling on the ESP change.

I did also try inlining this, but it was much less portable and actually performed slower in my emulator. I won't claim that will be the case for everyone, of course. YMMV.

Re:Cooperative Threading by avdicius on Saturday November 16, 2019 @07:26PM (#21555809)
Wow. I used my own stack switch routine for several years now and didn't realize it could be improved until I read this thread. Thank you very much.

This is my old naive version:

https://github.com/ademakov/MainMemory/blob/master/src/base/...

This is what I have now:

https://github.com/ademakov/MainMemory/blob/cstack-switch-re...

Re:Cooperative Threading by gpderetta on Sunday November 17, 2019 @06:09AM (#21557426)
You are missing x/y/zmm regs in the clobber list.
Re:Cooperative Threading by avdicius on Monday November 18, 2019 @02:23AM (#21562515)
Yes, that's true. However in my app this has never caused any problems. Apparently even if the compiler auto-vectorizes anything it does this only with scratch regs or in leaf procedures. I don't have any fp or simd code of myself.
Re:Cooperative Threading by fwsgonzo on Wednesday November 13, 2019 @11:54AM (#21526255)
Interesting that you saw that. I guess it could be real, but sounds weird too.