Re:Disney+ hit by technical glitches on launch day
by user5994461 on Tuesday November 12, 2019 @05:23PM
(#21518847)
There's plenty of engineers available, especially outside of the valley where there aren't a thousand companies competing for the same pool of people.
Re:Disney+ hit by technical glitches on launch day
by vonmoltke on Tuesday November 12, 2019 @09:04PM
(#21520539)
Yeah, BAMTech is in NYC, where there are only 500 or so.
Re:Disney+ hit by technical glitches on launch day
by gamblor956 on Tuesday November 12, 2019 @03:11PM
(#21517632)
Importantly, they also worked a lot fewer hours than the Netflix engineers did and probably got to go home every night and weekend.
Netflix pays very well but also works its tech workers hard.
Re:Disney+ hit by technical glitches on launch day
by decafninja on Tuesday November 12, 2019 @04:54PM
(#21518584)
I'm sure this depends on the team, but I've actually heard from someone who works there that Netflix views working overtime consistently as a red flag? As in, everyone is supposed to be a superstar engineer, and not being able to finish your work in 9-5 makes you look bad?
Re:Disney+ hit by technical glitches on launch day
by peferron on Wednesday November 13, 2019 @10:31AM
(#21525208)
I can't speak for everyone at Netflix, and as you mention it may depend on the team, but in my team I don't think anyone cares. Why should it matter how many hours someone works a week, as long as they do a good job overall?
This part I don't get. The intersection of people who love MLB but are the best talent you're looking for, may not be aligned. If you want great engineers, you shouldn't care whether or not they particularly like MLB. It's a weird hiring funnel. Not all projects demand the best talent, but if Disney Plus wants 60 million subscribers, they should be poaching Netflix, or at least hiring that level of talent.