Re:Steam for Linux client adds support for Linux namespaces
by 29athrowaway on Monday November 11, 2019 @02:02AM
(#21502781)
macOS has a 14% market share, yet there are many products developed exclusively for macOS that are highly profitable.
Linux may have a 1% market share, but when you release on Windows, you will not only target a larger audience, but you will have to share that audience with a large number of studios. The AAA studios will take the lion share of the revenue.
I think in Linux there's still some room for indie games to thrive. Sometimes all it takes if you are using a game engine like Unity is to simply create a cross platform build that may work out of the box.
Linux may have a 1% market share, but when you release on Windows, you will not only target a larger audience, but you will have to share that audience with a large number of studios. The AAA studios will take the lion share of the revenue.
I think in Linux there's still some room for indie games to thrive. Sometimes all it takes if you are using a game engine like Unity is to simply create a cross platform build that may work out of the box.