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Re:Nostalgia for Minecraft by recursivecaveat on Sunday November 10, 2019 @11:30PM (#21502159)
> dynamic populations that interact with each other

It feels like every open-world game dreams of this, and backs up on it. The problem is you need so many things to go right for it to work and be fun.

* It needs to be resilient to player shenanigans * It needs to respond to player actions * It needs to be coherent and connect to the actual gameplay * It needs to reward player interaction while not breaking the economy

That's a pretty tall order when most MMOs struggle to even motivate the existence of simple NPC vendors.

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