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Re:Nostalgia for Minecraft by DonHopkins on Sunday November 10, 2019 @04:31PM (#21500314)
https://medium.com/@donhopkins/designing-user-interfaces-to-...

>Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked him a question something like “which ontological urban paradigm most influenced your design of the simulator, the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?” He replied, “I just kind of optimized for game play.”

Re:Nostalgia for Minecraft by cookie_monsta on Sunday November 10, 2019 @06:40PM (#21500943)
This is a bit misleading. From what I've read, the modeling in sim city is heavily influenced by Urban Dynamics by Jay Forrester, a 1969 book which was highly regarded in urban planning circles when it came out and has since fallen out of favour [1].

The "optimise for gameplay" quote was in reference to how developers decide between two equally valid but conflicting outcomes to a given scenario.[2]

[1] https://logicmag.io/play/model-metropolis/

[2] https://www.princeton.edu/~starr/17star.html