Re:Comparing Parallel Rust and C++
by Razengan on Thursday November 07, 2019 @08:32PM
(#21479282)
For things like the latest Doom or pushing 3D hardware to its limits, I'd think no.
I can't say how far you could get in pure Swift for 3D engines, but for 2D games Swift is more than good enough, and you can always interop with C/C++ when you really need to.
I can't say how far you could get in pure Swift for 3D engines, but for 2D games Swift is more than good enough, and you can always interop with C/C++ when you really need to.