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Re:Why developing for Android sucks by praptak on Wednesday January 26, 2011 @06:49AM (#2142973)
Some of the points are only valid if your revenue model is a paid app. How about a free app + paid service?
Re:Why developing for Android sucks by echubb on Wednesday January 26, 2011 @06:58AM (#2142989)
If piracy is as big a problem on Android as the article claims, the free client/paid subscription model is probably the most viable way to generate revenue. However, Android is not proprietary software-friendly - It's INSANELY easy to decompile APK archives and reverse engineer content.