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Re:Grandmaster level in StarCraft II using multi-agent reinf... by scott_s on Thursday October 31, 2019 @04:47PM (#21413566)
How much do misclicks or accidental double clicks matter at the pro level?
Re:Grandmaster level in StarCraft II using multi-agent reinf... by antepodius on Thursday October 31, 2019 @04:51PM (#21413602)
A lot. In the same way that errors reduce data bandwidth, misclicks reduce effective APM in hectic situations. Classic examples are moving marines into banelings or units into disruptor shots.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by scott_s on Thursday October 31, 2019 @05:09PM (#21413738)
Sorry, I asked that wrong. Clearly misclicks matter at the pro level, as pros are going to exploit their competitors mistakes ruthlessly. What I should have asked is, at the pro level, how often do misclicks affect the outcome of a match?
Re:Grandmaster level in StarCraft II using multi-agent reinf... by Ruphin on Thursday October 31, 2019 @06:01PM (#21414200)
Every game of Starcraft is decided by an extremely large amount of small events. It is very rare that a single event or misclick is responsible for the outcome of a game, but it happens occasionally.

Since players take so many actions during the course of the game (well into the tens of thousands), inevitably some clicks will be sub-optimal, and they all have a tiny impact on the outcome. Some professional players do specific exercises to improve their clicking accuracy in order to gain efficiency by reducing misclicks, but generally clicking accuracy is not considered a big factor compared to raw speed. Most players try to attain the highest possible clicking speed while maintaining an accuracy level that is "good enough".