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Re:Grandmaster level in StarCraft II using multi-agent reinf... by skybrian on Thursday October 31, 2019 @04:42PM (#21413523)
Well, yes, you need to ramp up the difficulty in a way that's fun.

The article describes "exploiter agents that focus on helping the main agent grow stronger" as key to their approach. That seems promising? Maybe it could be used to make bosses with specific strengths and weaknesses where part of the game is figuring out how to beat them.

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