Re:Grandmaster level in StarCraft II using multi-agent reinf...
by enturn on Thursday October 31, 2019 @04:57PM
(#21413647)
I'm just guessing but I think it would be easier to start from a perfect system and progressively work towards an accurate imperfect system rather than the other way of guessing an imperfect system and working back towards an accurate imperfect system.
The AI is supposed to call this API. Then actions per minute would be irrelevant.