News for hackers. Stuff that matters.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by EGreg on Thursday October 31, 2019 @03:47PM (#21412886)
Why don’t they ever just have a virtual mouse api or whatever, with some lag and some jitter just to make it an actual apples to apples comparison?

The AI is supposed to call this API. Then actions per minute would be irrelevant.

Re:Grandmaster level in StarCraft II using multi-agent reinf... by enturn on Thursday October 31, 2019 @04:57PM (#21413647)
I'm just guessing but I think it would be easier to start from a perfect system and progressively work towards an accurate imperfect system rather than the other way of guessing an imperfect system and working back towards an accurate imperfect system.
Re:Grandmaster level in StarCraft II using multi-agent reinf... by EGreg on Sunday November 03, 2019 @06:35PM (#21437556)
Easier but that’s cheating LMAO