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Re:BZFlag by kube-system on Thursday October 31, 2019 @02:59PM (#21412357)
We don't really have the technology to do that completely. Because it's really hard and expensive to stream pre-rendered video at a low enough latency, most action games still transmit player positions and trust the client to accurately render the corresponding video client-side.

Although, even in scenario with a completely untrusted client receiving only final video output, there's no guarantee that the actions being input are human.

Re:BZFlag by gnode on Thursday October 31, 2019 @03:51PM (#21412943)
> even in scenario with a completely untrusted client receiving only final video output, there's no guarantee that the actions being input are human.

I imagine it would be a fairly trivial application of computer vision to make an aimbot for first person shooters that works most of the time.