Re:Grandmaster level in StarCraft II using multi-agent reinf...
by fwip on Thursday October 31, 2019 @03:29PM
(#21412672)
AI that ships with games (even the hardest difficulty) are made to be beatable. Of course pros beat them.
Re:Grandmaster level in StarCraft II using multi-agent reinf...
by gpm on Thursday October 31, 2019 @04:49PM
(#21413584)
You misunderstand me, I'm not talking about the AI that shipped with broodwar. I'm talking about third party AIs made via bwapi competing against eachother in the various starcraft AI tournaments, such as
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
IEEE Conference on Computational Intelligence and Games (CIG)
Student StarCraft AI (SSCAI) Tournament
BWAPI Bots Ladder
https://bwapi.github.io/
This isn't really true. Basic strategies done faster still lose miserably to humans, we can see this from the long history of SC Broodwar AI tournaments where they have a human play the best AI at the end (and always win).
Faster helps, better strategy helps more, maybe we can't say the AI is doing as well as the top humans at strategy since it's faster, but we can say that it's doing pretty good.