Re:Grandmaster level in StarCraft II using multi-agent reinf...
by wpasc on Thursday October 31, 2019 @11:39AM
(#21409951)
The issue with limiting it past what humans can do is that in the self play training they'd never encounter what humans could do. The benefits of trying to make the limitations somewhat human-like is that the self play optimizes around roughly what it will encounter when it goes against humans
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Re:Grandmaster level in StarCraft II using multi-agent reinf...
by anonymfus on Thursday October 31, 2019 @12:37PM
(#21410660)
May be make self-play asymmetrical so sides in the game would have different sets of limitations? So main agent would have subhuman micro and exploiter agents would have superhuman micro.