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Re:Grandmaster level in StarCraft II using multi-agent reinf... by the_af on Thursday October 31, 2019 @10:28AM (#21409171)
But reaction time in a real time game is also an interesting problem with AI. If they factor out the merely mechanical (the UI itself), reacting to a situation unfolding in real time where you don't have a lot of time to think is a nice test of AI vs human strategic and tactical thinking.

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