So the benefit is, you can just use the API and get state of the art quality without spending three person-months tuning and debugging each and every op.
The foundation of any image processing pipeline on MacOS/iOS is Image IO that offers crazy fast codecs for over a dozen different image formats. Even though I had to write extra integrations for WebP and animated GIFs it was really worth the effort. Native HEIC/HEIF support (reading and writing) is also neat.
Apple's CoreML is another piece of software I am using more and more at Pixaven. The ease of testing and deployment of new ML models is just amazing (and yes, I am learning a lot along the way).
What would be great is if they offered similar capabilities to CoreImage (that is, quality-focused, flexible image processing) that I could use everywhere I can use CUDA.
So I'm not quite sure that I understand this reasoning in your case, as the operations performed (scaling, cropping, watermarking, flipping, filtering) are available in just about any image processing pipeline, and not really linked to anything that Quartz or Mac does particularly well.