Re:Ask HN: About Creating a Flash Replacement
by UserIsUnused on Wednesday October 30, 2019 @07:19AM
(#21396444)
There was scripts. you could add code to any object in the screen.
Re:Ask HN: About Creating a Flash Replacement
by dukoid on Wednesday October 30, 2019 @07:44AM
(#21396581)
Does this mean it boiled down to code mostly in the end? For instance, how would one design animations for objects separately from the "master" timeline? Was this possible in the editor somehow? Or just code?
The part I remember: You could draw something, then advance to a different point in time, move stuff around there, and then this would form an animation(?).
What I didn't get at all: How would one be able to make a game out of this?