News for hackers. Stuff that matters.
Re:Ask HN: About Creating a Flash Replacement by dukoid on Wednesday October 30, 2019 @07:18AM (#21396431)
Is there any good introduction how the original editor worked? I think I tried to use it once ages ago, but it wasn't really intuitive for me to use it for anything...

The part I remember: You could draw something, then advance to a different point in time, move stuff around there, and then this would form an animation(?).

What I didn't get at all: How would one be able to make a game out of this?

Re:Ask HN: About Creating a Flash Replacement by UserIsUnused on Wednesday October 30, 2019 @07:19AM (#21396444)
There was scripts. you could add code to any object in the screen.
Re:Ask HN: About Creating a Flash Replacement by dukoid on Wednesday October 30, 2019 @07:44AM (#21396581)
Does this mean it boiled down to code mostly in the end? For instance, how would one design animations for objects separately from the "master" timeline? Was this possible in the editor somehow? Or just code?
Re:Ask HN: About Creating a Flash Replacement by 100-xyz on Wednesday October 30, 2019 @10:54AM (#21398391)
You could create SVG separately, even import it.

Then there was the logic eg. if user clicks this, then start this, or if this action is accomplished then start this...