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Re:How Untitled Goose Game became a real video game by PeterisP on Tuesday October 29, 2019 @05:46PM (#21392430)
That's how competition works - people voting with their wallets that the product sucks so much that being cheaper is not enough. Steam is competing with Epic store, and succeeding - for me it's the same, if it's exclusive to Epic store, then they apparently don't want my money because I'm not going to buy it there.
Re:How Untitled Goose Game became a real video game by icebraining on Tuesday October 29, 2019 @07:43PM (#21393286)
> because I'm not going to buy it there.

But why not?

Re:How Untitled Goose Game became a real video game by PeterisP on Tuesday October 29, 2019 @08:33PM (#21393551)
That game is 'nice to have' but not a 'must have' for me, and the inconvenience of having to setup and use another sucky third party game store makes it not worth it. I tried Epic store once and didn't have a good experience, so I don't have it right now, it would be a bother to install it and remember the account/password, and in any case I don't want the bother of having my library split among multiple tools, having to remember which game is where, etc. I mean, it's not a big inconvenience, it is an inconvenience, and getting access to yet another game isn't a big benefit; if it was on Steam I'd likely try it because it seems interesting and the price is trivial but since it's not available in a way that's convenient for me, why bother?

In any case there are many more other interesting games out there than I have time for, there's some stuff in my Steam library that I have yet to play, so if some games aren't accessible in the way I prefer, then those will be among the games I'll skip. For the makers of the game their game probably is important and special, but for a customer like me it's not, the competition between games for my time is huge, there's so much good stuff out there that there's no possible reason to jump through hoops (even if they're not that difficult) to get to any particular game, so if any particular game is not in the place where it's most covenient for me, it might as well not exist. There are some exceptions for nostalgic reasons that have driven me to e.g. gog.com for a few games I enjoyed decades ago, but there really has to be a special reason to do so. There was a time in my life where I'd be eager to invest a lot of time and effort just to get a particular game (worldwide distribution of games on floppies and CDs was awkward to say at least) but that's not the case anymore. Especially for short niche/fad games like this one seems to be, their role is like that of an impulse buy or a comfort food - it has to be a 'click here, pay a dozen bucks, enjoy your stuff immediately' experience without having to bother with making yet another account and installing extra stuff that you have to care about.

Re:How Untitled Goose Game became a real video game by ekianjo on Tuesday October 29, 2019 @10:05PM (#21394009)
Because their business model is that games are only available in their store so they are a cancer in the PC games industry. we dont need more walled gardens everywhere.
Re:How Untitled Goose Game became a real video game by Crespyl on Wednesday October 30, 2019 @01:58AM (#21395017)
Because they don't have a Linux version of their client.