The quicksort example is a shitty quicksort, because it will be slow as molasses. A proper quicksort in Haskell will degrade you to writing C in Haskell (with the benefits of a large standard library)and then you have lost. C in C will always beat C in Haskell or any other language.
Is it a worthwhile tradeoff? I believe so. The few times I am limited by speed in that way are few and far between, and most often it was because I thought something like O(n2) would be good enough which is easily fixable. Sometimes I just need to make optimal code faster. By then I always wish I would be using an imperative language instead.
Maybe your use-case is different than mine, but I typically use Haskell (or another functional language) for network applications, which typically don't benefit from tight-loops since the network is almost always the bottleneck anyway. For these kinds of applications, having proper concurrency and IO handling matters a lot more than worrying about whether your loops result in a cache-miss.
The lower level mucking around when you have to do those kinds of optimizations is, IMO, much more pleasant in imperative languages.
Also, have you tried Liquid Haskell? It uses refinement types to let you use the "unsafe" and fast versions of functions to guarantee correctness while also increasing performance.
Like everything else in life, those data structures come with tradeoffs. Accessing an array element is an indexing operation into a continuous block of memory. The indexing is built into the instruction set as an addressing mode, the array's memory is continuous (so better locality of reference for caching), and if you're traversing it predictably, prefetch hardware can being it into cache before you issue the instructions that do the read.
The same operation in a persistent vector is a function call, several pointer dereferences, and a more complex on-memory structure with more overhead. It works elegantly, but it's a completely different (and likely slower) level of abstraction from a simple in-memory vector.
A few years ago, I switched a toy search program away from ImmutableJS and over to naive copying of raw JS data structures. I don't remember the exact performance delta, but it was something like an x10-100 speedup, for code that was otherwise structurally identical:
https://github.com/mschaef/react-matchstick/commit/070802b69...
In this case, I had a goal to achieve, a timeline on which to achieve it, and it was the ability to switch to simpler, closer-to-the-metal data structures that made it happen. Had I needed more optimization, the most logical approach would have been to remove even more copying and rely even more heavily on mutation. This shouldn't come as a surprise, because at their core, these machines are fundamentally built on mutation, and there's a cost to pretending otherwise.
Now, in fairness to the persistent structures, this is something like a worst case scenario for their use - the algorithm is almost entirely dominated by manipulating relatively small data structures without much opportunity for sharing. It was also single threaded, small, and developed by a single developer in a small amount of time, so the organizational benefits of immutability were not apparent either.
If this was a huge redux state shared across a team of 100 developers and updated only a few times a second, I could probably tell a completely different story. It's easy to imagine (based on firsthand experience!) the kind of havoc that can be inflicted on a project with an erroneous update.
I get the enthusiasm for functional programming and persistant structures, etc., but at the end of the day it's just an engineering approach. One of many, and there's room to do the work to choose between them.
I don't disagree with this but that's not what you said initially. You said "this is why FP sucks".
I definitely think that if your work is doing tight-loops where every micro-second matters, an imperative language will usually be the correct approach. I don't think anyone is (or would) argue against that point, including most Haskellers.
However, functional languages do simplify things with network/concurrent applications. There's a reason that something like MapReduce is popular. Something like Spark or Onyx is just simpler to do correctly and work with than trying to achieve something equivalent using C or C++; maybe this is just me.
EDIT: My bad, I was responding to the wrong person, this person never said FP sucks. I apologize!
No, I did not.
If having to think a bit harder about your sorting algorithm is why functional programming sucks, can I give examples of every bullshit concurrency problem I’ve had in Java as an example of why imperative programming sucks?
Persistent data structures are a bit slower but largely become non issues if you deal with concurrency and avoid a lock that you would have otherwise required in C or Java.
It’s not like the people who wrote Haskell are idiots; most of these data structures end up sharing a lot of data, and a “new” structure is often only the diffs from the previous version. Not to mention that since you have a compile time guarantee that the data isn’t going to change, you effectively avoid any need for defensive copying.
I’m sure you can find some benchmark that proves C++ is faster in the most technical sense, but for network and multithreaded applications, it’s not even close; it’s so much easier to make sure a functional concurrent language is actually correct that the benchmarks become almost irrelevant.