Sometimes look back at MacOS 9, even with its numerous issues and marvel at how good a lot of the UI/UX was.
Ah, this would explain that. I seem to remember that he did not want to deal with software design, but pretty much had to to fill the gap after Jobs passed away. something along those lines. I'll cut him some slack for the monumental achievements in his career, but Apple as a company should re-think their UX strategy for the 2020's imho.
And thank you for a nice trip via MacOS 9 memory lane!
Remove that someone who didn't just look at software as an accoutrement to hardware -- but as a necessary, functional part of that hardware (skeuomorphism was the natural outcome of this worldview), then replace them with someone who reveres form over function and we end up where we are.
Still missing Scott Forstall.
But apparently he's taking a (probably much-deserved) time off from tech, so more power to him.
I frequently support my mother for all digital things, and everytime I need to fix something on her iPad (or formerly her iMac, since then I put her on Windows), I too often spend several frustrating hours with a 50/50 chance of success. Android for my SO is the same, my god, it's a misery of UX, the absence of thought into human cognitive flow reminds me of old Windows sometimes.
To be fair I think we're seeing one downside of an agile ecosystem where things are much less holistic, much more disjointed than with previous waterfall, major version box paradigm. It'll take time before we collectively learn how to address these issues under the (relatively) new DevOps model. Things are moving fast, faster than ever; UX requires time. There's a fundamental tension here, it's not an easy problem.