Re:Dungeons & Dragons ruled a threat to prison security
by jlesk on Monday January 24, 2011 @02:40AM
(#2134602)
Normally I'd agree with you, for those exact reasons, and my first prototypes were all generally flat (also being a fan of the Ultima series.)
But when I tried the current isometric style on a whim, it managed to solve all of the problems I was trying to address. Probably because I use a hybrid approach: only the underlying battlemat tiles are isometric. The miniatures are flat, slightly-transparent stand-ups and always face the player.
But when I tried the current isometric style on a whim, it managed to solve all of the problems I was trying to address. Probably because I use a hybrid approach: only the underlying battlemat tiles are isometric. The miniatures are flat, slightly-transparent stand-ups and always face the player.