Re:The Grove 8 – Growing Trees in Blender
by truckerbill on Monday October 21, 2019 @04:48AM
(#21310341)
One thing I've run into most recently : working with materials is a pain.
There's no easy list that you can delete them in a classic-UX way (that I can find). Copying and pasting/duplicating ends up creating large numbers of identical materials and there was no immediately obvious way to prevent this. The interface for creating shared material parameters is unintuitive compared to something like Unreal.
Re:The Grove 8 – Growing Trees in Blender
by microcolonel on Monday October 21, 2019 @08:02AM
(#21311238)
You can accomplish it in the Outliner, by searching for "Material". There are other ways, though I guess they could do with some sort of purpose-built view that only exists to list and show materials.
But this behavior has exception. Sometimes some keys have global effect. For example, Shift Space always runs the animation.
What other things you find tricky in Blender?