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Re:Coffee Is Hard by jacobr1 on Friday October 18, 2019 @03:28PM (#21294367)
The original games uses a custom scripting engine that manages this called SCUMM. For a good description see: https://www.monades.dev/scumm-internals-syntax/
Re:Coffee Is Hard by egypturnash on Friday October 18, 2019 @03:34PM (#21294424)
SCUMM was used by Lucasfilm's adventures; its name is an abbreviation of Scripting Utility For Maniac Mansion.

Sierra's graphic adventure games used their own toolkit called AGI, which stood for Adventure Game Interpreter. http://www.agidev.com

Re:Coffee Is Hard by acomjean on Friday October 18, 2019 @03:51PM (#21294540)
Ron Gilbert who wrote SCUMM has a blog. It’s kinda fun

https://grumpygamer.com/about

He also wrote a new adventure game and blogged about its development

https://blog.thimbleweedpark.com/

Re:Coffee Is Hard by visitect on Saturday October 19, 2019 @12:59AM (#21296834)
Thimbleweed Park was such as joy to play. I originally played it on my desktop, but ended up buying it again later for the Swtich. I was delighted to see my daughter start playing it one day, and she was really enjoying the unique and now-rare gameplay. She liked it so much, she now has a ThimbleCon '87 poster on her wall. If you're around here, Ron, kudos for an excellent artistic contribution to humanity.