Re:Coffee Is Hard
by jacobr1 on Friday October 18, 2019 @03:28PM
(#21294367)
The original games uses a custom scripting engine that manages this called SCUMM. For a good description see: https://www.monades.dev/scumm-internals-syntax/
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Re:Coffee Is Hard
by egypturnash on Friday October 18, 2019 @03:34PM
(#21294424)
SCUMM was used by Lucasfilm's adventures; its name is an abbreviation of Scripting Utility For Maniac Mansion.
Sierra's graphic adventure games used their own toolkit called AGI, which stood for Adventure Game Interpreter. http://www.agidev.com
Ron Gilbert who wrote SCUMM has a blog. It’s kinda fun
He also wrote a new adventure game and blogged about its development
Thimbleweed Park was such as joy to play. I originally played it on my desktop, but ended up buying it again later for the Swtich. I was delighted to see my daughter start playing it one day, and she was really enjoying the unique and now-rare gameplay. She liked it so much, she now has a ThimbleCon '87 poster on her wall. If you're around here, Ron, kudos for an excellent artistic contribution to humanity.