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Re:Bazel 1.0 by boris on Friday October 18, 2019 @12:51AM (#21288782)
There are alternatives that satisfy this (valid, IMO) requirement. For example, there is build2 (https://build2.org ; full disclousure: I am involved with the project) that tries to achieve the same objectives (correct & fast builds, uniform interface accross platforms, being language agnostic, etc) though not necessarily using the same mechanisms (build2, for example, tries to be fairly light-weight). Here is the introduction if anyone is interested: https://build2.org/build2/doc/build2-build-system-manual.xht...
Re:Bazel 1.0 by gpderetta on Friday October 18, 2019 @04:52AM (#21289718)
I checked as I was interested, but it seems that build2 doesn't do distributed builds.

edit: remote->distributed

Re:Bazel 1.0 by boris on Friday October 18, 2019 @10:20AM (#21291577)
Not yet, but it's coming. And most of the really difficult infrastructure is already there, at least for the C/C++ compilation.