News for hackers. Stuff that matters.
Re:Why Isn't Functional Programming the Norm? [video] by Const-me on Thursday October 17, 2019 @11:59PM (#21288545)
> is a pipeline architecture with extremely tight constraints on side-effects

That was true 10 years ago. Now they're just tight constraints but not extremely so: there're append buffers, random access writeable resources, group shared memory, etc.

> The way the C-style semantics interface to the behavior of the shader seems very hacky

I agree about GLSL, but HLSL and CUDA are better in that regard, IMO.

There are no comments on this comment yet.