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Re:Timing Technology by jacobush on Thursday October 17, 2019 @06:15AM (#21280468)
Also what always separated the wheat from the chaff in VR, was latency. (That kind of timing.) Naive approaches did not take low latency seriously, causing users to throw up needlessly.
Re:Timing Technology by taneq on Sunday October 20, 2019 @10:29PM (#21308907)
Yeah, there's an excellent series of blog posts by Abrash going through all of the different triggers they found for VR sickness and how they tackled them.