Not that I care, and note the DMCA/property law has a specific exemption for defeating copy protection if you bought the thing. But it is more work than you make it out to be.
It's also fine to virtualize a copy of macOS on an original hardware, but it hardly does anything for gaming as there is still no GPU acceleration available for macOS guests.
Turns out other comments confirm for macOS, but I was under the impression Apple hadn't commented on it, though a plain reading of the license indicated it was ok.
At some point it was OK to virtualise Home OEM versions as long as it was not running twice at the same time. The wording made it so you couldn’t virtualise Win on Win with the same license but virtualising in a host OS like Linux on the hardware the OEM license was tied to was allowed. I don’t know how that flied with non-OEM Home licenses or if even that changed at some point though.
It is ok to virtualize macOS on a Mac.
I can't
I don't play games much, but I do need some software that only runs on Windows, and do this. One VM is Win7, the other is Win10. Neither get network access, so I don't worry about either surveillance or updates.
I also have a VM that runs a really old version of Debian, because I have a couple UPSes that don't support modern ssh.
I suspect we'll also see phone emulation for compatibility becoming more of a thing. Granted, the vast bulk of that software is garbage that nobody cares about, but there are things seeing increasing enterprise use. Someone will go out of business and orphan something people count on at some point.
I'm struggling to think of any games in OS X era where the Mac would be even close to the easiest or best place to play them.
I appreciate the notion that if you've bought the software you want to be able to keep using it for as long as possible, but we're talking about the niche-est of niches here.