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Re:Ripper: Story of the Egregiously Bad Videogame by pavel_lishin on Thursday October 10, 2019 @09:26AM (#21214117)
> Martin moved to Pittsburgh, where he ran a tattoo parlor. In 2008, he started teaching online classes in game art and design and is also an instructional designer at Seton Hill University, a small liberal arts college about 30 miles east of Pittsburgh. “I think about the work I did, and it’s just bits. There’s nothing tangible.” Now a father of seven, Martin tells me he doesn’t play videogames anymore. “They’re too much of a time suck. I can see the schematics right away, the illusion of choice, and honestly the games all look alike now.”

> For the last seven years Martin has spent his free time in the impressive barnlike workshop he built behind his house where he has found his passion in smithing metal. He wanted to craft something with his hands, something that lasts. “Now,” he says, “I make knives.”

This is such a common refrain.

Re:Ripper: Story of the Egregiously Bad Videogame by JackRabbitSlim on Thursday October 10, 2019 @12:38PM (#21216533)
A common refrain from people who can afford it. For the vast majority that don't have a barnlike workshop, video games are the only real escape from the existential nightmare of modern life.