Re:Ex-World of Warcraft developer's thread about China and t...
by rejschaap on Wednesday October 09, 2019 @09:31AM
(#21202998)
People have a tendency to remember games from their childhood more favorably. World of Warcraft and StarCraft 2 were very high quality games. Obviously the business model had to change, we don't live in the 90's shareware world anymore.
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Re:Ex-World of Warcraft developer's thread about China and t...
by dragonwriter on Wednesday October 09, 2019 @09:36AM
(#21203045)
> we don't live in the 90's shareware world anymore.
We do more than any other time since the 1990s; the modern F2P + IAP model is pretty much exactly a resurrection of the 1990s shareware model taking full advantage of low-friction online payments.
Re:Ex-World of Warcraft developer's thread about China and t...
by SketchySeaBeast on Wednesday October 09, 2019 @09:53AM
(#21203215)
The difference being the Shareware was much less obnoxious - you got the first act of Doom or Wolfenstein, and it was fully functional, you could enjoy it as much as you liked, the only impetus was to get more via shareware - modern F2P means that your experience is always hampered - even what you do experience is less than what it could be. Doom E1M1 was complete - you couldn't make the experience better by paying money, but there's always that XP potion or better item in a F2P model.
Re:Ex-World of Warcraft developer's thread about China and t...
by bsharitt on Wednesday October 09, 2019 @09:56AM
(#21203250)
I disagree, there's often no "full version" of these free to play games to buy. There are a few developers that do the in app purchases to unlock the full version, and it seemed to a more popular business model in the early days of mobile app stores, but now they seem to be drowned in a sea of games that rely on an unending stream of in app purchases that incrementally move you forward.