Re:How I implemented 2D collision detection in Pistol Slut
by mrcharles on Wednesday January 19, 2011 @10:52AM
(#2120080)
Unless I'm misunderstanding the algorithm, this is still handled with my suggestions, since you'd only test collisions against people in the same container as yourself, and someone who is northwest will be inserted in to my container regardless.
edit: mrcharles in the child comment has it right, testing 4 squares is sufficient. In this case you will detect the collision from B's point of view instead of A's which is fine.