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Re:How I implemented 2D collision detection in Pistol Slut by Retric on Wednesday January 19, 2011 @10:02AM (#2119887)
One last bit, partitioning the world like that is not free. A 3d world may only need to be tracked in 1 or 2 dimensions to reduce the number of comparisons to a manageable level. (3,000+)^2 will crush you, 7^2 is not that big a deal.

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