Re:How I implemented 2D collision detection in Pistol Slut
by Retric on Wednesday January 19, 2011 @10:02AM
(#2119887)
One last bit, partitioning the world like that is not free. A 3d world may only need to be tracked in 1 or 2 dimensions to reduce the number of comparisons to a manageable level. (3,000+)^2 will crush you, 7^2 is not that big a deal.
[ Parent
| on HN ]
There are no comments on this comment yet.