Re:Fractional Brownian Motion for Terrain Generation
by capableweb on Monday October 07, 2019 @04:43PM
(#21185756)
Was interesting but a bit over my head honestly. However, I just wanted to make sure no one missed the demo that was linked, because I almost missed it: https://www.shadertoy.com/view/4ttSWf
It's a terrain + trees and other stuff written in about 1000 lines as a shader, using the algorithm described in the article.
It's a terrain + trees and other stuff written in about 1000 lines as a shader, using the algorithm described in the article.