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Re:Fractional Brownian Motion for Terrain Generation by gameswithgo on Monday October 07, 2019 @07:19AM (#21179521)
If you ever need to produce a bunch of FBM or other noise on the cpu fast, these two libraries are handy. They use SIMD instructions to make noise ~3x to ~7x faster than usual.

C++: https://github.com/Auburns/FastNoiseSIMD

Rust: https://github.com/jackmott/rust-simd-noise

Re:Fractional Brownian Motion for Terrain Generation by capableweb on Monday October 07, 2019 @04:44PM (#21185761)
For truly high-resolution grids (or big ones I guess), would be nice if it could be generated via GPU.