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Re:An Inside Look at Microsoft’s Newest Flight Simulator by arianvanp on Monday October 07, 2019 @05:02AM (#21178781)
> Sounds like they're utilizing RTX to fullest because I doubt this is possible for real-time without ray-tracing acceleration hardware?

Nope, surprisingly it is a DX11 application with a traditional rendering pipeline. This is all PBR-rasterized; nothing raytraced.

They said they might have plans to port to DX12 in the future, but not before the release.

Re:An Inside Look at Microsoft’s Newest Flight Simulator by concerned_user on Monday October 07, 2019 @08:03AM (#21179791)
It was in development for 5 years so they had to go with existing technology, there were no predictions of RTX hitting consumer market in 5 years. Even then RTX is still early adopters stage, slow, buggy and expensive.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by arianvanp on Monday October 07, 2019 @10:31AM (#21181257)
DX12 is older than 5 years so I'm still a bit surprised on that part. Porting to DX12 is not easy. it's like OpenGL vs Vulkan. Very different APIs