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Re:An Inside Look at Microsoft’s Newest Flight Simulator by pastrami_panda on Monday October 07, 2019 @04:42AM (#21178672)
I thought rendering layered volumetric stuff is where RTX would shine but I don't know much about that type of rendering tbh.
Re:An Inside Look at Microsoft’s Newest Flight Simulator by LoSboccacc on Monday October 07, 2019 @07:47AM (#21179682)
this extremely interesting video show state of the art techniques used to fake global illumination without using ray-tracing and compares the result with the ray-traced variant https://youtu.be/CuoER1DwYLY?t=127

long story short moving object color casting light is the main visible difference that cannot be replicated with traditional techniques (like baking the light reflection in the scene at built time, but can be faked convincingly); ray-tracing is also not limited at reflecting elements that are on the scene like what you'd get from screen space reflection, which is less noticeable of an effect but is there if you pay attention and know what to look for.