Re:Show HN: My first game, minimal procgen gravity golf insp...
by mrspatula on Wednesday October 02, 2019 @06:36PM
(#21141526)
That's a nice idea - might be a bit tricky though. I'll consider it.
I like the ghost arrow idea a lot - I'm thinking of adding that to hard mode.
Re:Show HN: My first game, minimal procgen gravity golf insp...
by Waterluvian on Wednesday October 02, 2019 @06:38PM
(#21141545)
Yeah by all means you don't have to implement what everyone suggests.
Another suggestion: replay shot.i just had a hilariously roundabout hole in one. I wish i could replay it to grab a video to share (and therefore advertise your game!)
Re:Show HN: My first game, minimal procgen gravity golf insp...
by mrspatula on Wednesday October 02, 2019 @06:41PM
(#21141570)
Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..
Re:Show HN: My first game, minimal procgen gravity golf insp...
by Cogito on Wednesday October 02, 2019 @09:52PM
(#21142810)
Surely just record the last shot parameters? or even all shot parameters?
As long as the simulation is deterministic you'll be good to go.
Given a level and a list of velocities any sequence of shots should be reproducible.
Also idea for a power up if you're so inclined: when you get a hole in one on normal mode, visualize the gravity wells for the next level or two.