Re:Show HN: My first game, minimal procgen gravity golf insp...
by mrspatula on Wednesday October 02, 2019 @03:29PM
(#21139944)
Thanks, that's interesting to hear. I need to think about how to make hard mode more discoverable.
I do think you can actually get good at zen mode as well, but it takes a bit of practice. Having played a lot, I can usually set up the trickshot I intended and get it most of the way there - and when it doesn't, it's usually quite funny anyway. It's definitely a steeper learning curve than DG.
I'm definitely coming round to the idea of a ghost arrow in hard mode. Your idea about a shot and a putt is also very good - perhaps that could even be the default mode..
Great feedback!
Re:Show HN: My first game, minimal procgen gravity golf insp...
by furyofantares on Wednesday October 02, 2019 @03:32PM
(#21139967)
Oh I’ve got no doubt it’s possible to get good at zen mode — just a brutal learning curve for me that I wasn’t going to make it past without the helpful tip from another poster. :)
I’m finding hard mode easier in a way. I learn something between each shot, where I don’t necessarily when I land on different planets and have to make a brand new shot. This also just keeps my motivation up. Coming into a new level in Desert Golfing I usually see some way to get the hole in one, and can evaluate less risky plans that make progress — I get very little of that in this game. So having a mode that lets me learn from each shot helps.
I think what I’d really like is a mode that resets unless you land on the target planet. Let me make the putt. The aforementioned ghost arrow would be nice too.