News for hackers. Stuff that matters.
Re:A maze puzzle hidden within an Atari 2600 video game by lowtolerance on Wednesday September 25, 2019 @08:22AM (#21070029)
I haven’t seen the actual code they’re discussing in this article, but the interesting part isn’t that this was done on a system with very little RAM. From the sound of things, it works like a finite state machine. You can represent a whole lot of possible states with 128 bytes of RAM. Like, an astrologically large number of states - 2^1024, to be exact. The ability to work within the Atari’s memory constraints isn’t what’s so interesting about this algorithm, it’s that the lookup table driving the algorithm is inscrutable.

There are no comments on this comment yet.