Re:The 64 Milliseconds Manifesto
by dragontamer on Tuesday September 24, 2019 @04:33PM
(#21064327)
> To be honest, I have no way of knowing or testing, because ~180 ms is already faster than I can see or react to.
As an avid video game player, 180ms is roughly the visual reaction time of good players. "Sound" to be maybe 150ms or faster however.
However, trained players consistently can "time" and percieve fast events. The throw-break window in Guilty Gear is 3-frames, or 50 milliseconds. Players still hit throw-breaks.
There's also the 1-frame jump, which improves jumping speeds by 1-frame (17 milliseconds), but requiring 1-frame precision.
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Street Fighter players have a variety of combos requiring "1-frame links", a window of only 17 milliseconds where the combo would work.
Humans may not "react" to 17 millisecond events, but they absolutely perceive them and can work with them. I've run calculations on musicians (ex: Flight of the Bumblebee), and "proper timing" of songs is also to a precision of less than 100ms.
EDIT: Case in point: a 16th note at 144 bpm (Flight of the Bumblebee speeds) is active for ~104 milliseconds, and probably needs to be "precisely" played at a quarter of that time period. (if you are 25 milliseconds off, a good musician probably will notice)
Humans are way more perceptive of sound than vision. So maybe its not "fair" to study music or musician perception.
As an avid video game player, 180ms is roughly the visual reaction time of good players. "Sound" to be maybe 150ms or faster however.
However, trained players consistently can "time" and percieve fast events. The throw-break window in Guilty Gear is 3-frames, or 50 milliseconds. Players still hit throw-breaks.
There's also the 1-frame jump, which improves jumping speeds by 1-frame (17 milliseconds), but requiring 1-frame precision.
--------
Street Fighter players have a variety of combos requiring "1-frame links", a window of only 17 milliseconds where the combo would work.
Humans may not "react" to 17 millisecond events, but they absolutely perceive them and can work with them. I've run calculations on musicians (ex: Flight of the Bumblebee), and "proper timing" of songs is also to a precision of less than 100ms.
EDIT: Case in point: a 16th note at 144 bpm (Flight of the Bumblebee speeds) is active for ~104 milliseconds, and probably needs to be "precisely" played at a quarter of that time period. (if you are 25 milliseconds off, a good musician probably will notice)
Humans are way more perceptive of sound than vision. So maybe its not "fair" to study music or musician perception.