Re:Facebook to acquire CTRL-Labs, a startup for controlling ...
by Ajedi32 on Tuesday September 24, 2019 @03:37PM
(#21063752)
These days, simulator sickness in VR is usually a result of the game, not of the headset itself. Roller coaster simulators are sickness-inducing almost by definition, since the entire point of such applications is to simulate crazy, intense motion without actually moving the user at all in real life. For anyone without an iron stomach, an experience like that is almost guaranteed to make you sick regardless of the quality of the headset you're using.
Anecdotally, it seems like the Quest beautifully handles experiences designed for VR, and has a bit less success with improving media designed for traditional consumption (watching movies, which seems like it could be a phenomenal experience, still just makes me want to watch on a TV).