Re:Voidcall – Making of 13kb JavaScript RTS Game
by theon144 on Tuesday September 24, 2019 @10:45AM
(#21060736)
What are you on about? kkrieger also makes extensive use of the Windows/D3D apis.
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Re:Voidcall – Making of 13kb JavaScript RTS Game
by hombre_fatal on Tuesday September 24, 2019 @12:33PM
(#21061955)
I don't even think these people understand what they think they are criticizing. Leveraging external code doesn't make something less impressive -- the extent in which you can leverage other code like graphics APIs is what becomes impressive.
I suppose they think they are being some sort of technical pedant, but surely anyone with any actual technical chops knows otherwise.
Re:Voidcall – Making of 13kb JavaScript RTS Game
by BAReF00t on Tuesday September 24, 2019 @05:31PM
(#21064849)
Yes it does.
Example: My new language "Crysislang". It has only one one-bit instruction. That, when compiled, results in a whole Crysis game.
A whole 3D shooter! Written in only one bit! Ain’t I amazing? ;))
I think you get my point.
If your libraries and environment do all the work, writing a small program that does big things approaches triviality.