So, why is it not possible for an iPhone or Nexus S to decode WebM?
I have an iPhone and other H.264 rendering devices, too. It sucks to know that WebM might be a problem. But I'm not so sure worrying about my phone purchase warrants this baffling cry of nonsense about Google dropping H.264.
Flash is installed everywhere, providing video, interactive content and millions of web experiences - but Steve says its gotta go. Fine, I concede that a proprietary sandtrap that encapsulates 90% of the interactive content on the web is probably a crappy thing.
So why the hate on Google for dropping royalty-laden H.264? Isn't this the same proprietary lip-stick-on-a-pig bullshit argument that Adobe was shooting around about Flash when Steve Jobs declared it the enemy of battery life?
It would be different if every single browser supported H.264 and Google was pulling the carpet out from under everyone. But that isn't the case.
And thus, your entire argument in favor of WebM falls flat on its face. H.264 decoders not just "still work" but they are also the only way to get video to mobile devices at this time. So unless you want to ignore all mobile devices, you’ll at least not want to drop H.264 altogether, and maintaining two entire video catalogues at the same time is so very much not an attractive proposition when the alternative is maintaining only a single video catalogue—likely what everyone is doing right now as it is.