Re:Why I Write Games in C (yes, C)
by yellowapple on Monday September 23, 2019 @02:00PM
(#21051568)
> Don't pass functions to libcurl that throw.
Unless you know the details of how every function (and every function that function calls, and so on) handles errors, the easiest way to not pass functions to libcurl that throw is to not write those functions in a programming language with exceptions :)
Unless you know the details of how every function (and every function that function calls, and so on) handles errors, the easiest way to not pass functions to libcurl that throw is to not write those functions in a programming language with exceptions :)