Re:Serverless: slower and more expensive
by jrochkind1 on Monday September 23, 2019 @08:11AM
(#21048108)
> You already have to manage patches for your app and its libraries, so OS (really container) patching is just another part of your patching strategy.
You can consider it so theoretically, but for many teams, especially small teams, OS-level systems admin is a different skillset and non-trivial burden that they are glad to pay a premium for, which is why offerings like heroku are successful.
It may work that way for you, but it definitely does not for many many teams.
"You already have to walk to the store, so hiking the appalachian trail is just another part of your walking strategy" -- this is an exageration, the difference between walking to the store and hiking the trail is probably larger than adding OS-level maintenance, but it shows "you already have to do X so doing anything else that I can also call 'X' should be trivial" is a flawed form of analysis, it tells us nothing that you can call all of it "walking" or all of it "patching strategy".
You can consider it so theoretically, but for many teams, especially small teams, OS-level systems admin is a different skillset and non-trivial burden that they are glad to pay a premium for, which is why offerings like heroku are successful.
It may work that way for you, but it definitely does not for many many teams.
"You already have to walk to the store, so hiking the appalachian trail is just another part of your walking strategy" -- this is an exageration, the difference between walking to the store and hiking the trail is probably larger than adding OS-level maintenance, but it shows "you already have to do X so doing anything else that I can also call 'X' should be trivial" is a flawed form of analysis, it tells us nothing that you can call all of it "walking" or all of it "patching strategy".