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Re:Why I Write Games in C (yes, C) by Const-me on Sunday September 22, 2019 @03:59PM (#21043566)
Memory is just one kind of resources. Games do tons of I/O, often gigabytes/second. To illustrate, any PC game has a lot of places which call GPU driver like this:

    D3D11_MAPPED_SUBRESOURCE mapped;
    context->Map( buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped );
    // Write memory address pointed by mapped.pData
    context->Unmap( buffer, 0 );
With C++ RAII, you can do something like that instead:

    MappedBuffer mapped{ buffer }
    // Write memory address pointed by mapped.pData.
    // No need to do anything else, the destructor of MappedBuffer will unmap.
Re:Why I Write Games in C (yes, C) by ncmncm on Sunday September 22, 2019 @11:16PM (#21045665)
This. Freeing memory is the least important job for destructors.