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Re:Why I Write Games in C (yes, C) by lonelappde on Sunday September 22, 2019 @03:40AM (#21040151)
Spoken like someone who never had a 3rd party binary blob as a critical dependency.
Re:Why I Write Games in C (yes, C) by jorams on Sunday September 22, 2019 @04:15AM (#21040260)
If you need your system to never dynamically allocate memory, an opaque 3rd party binary blob which might still do that doesn't seem like a valid inclusion.
Re:Why I Write Games in C (yes, C) by loeg on Sunday September 22, 2019 @07:44PM (#21044739)
Again, we're talking about a very restricted hard realtime environment. How do you trust, let alone qualify, a 3rd party binary blob that you know calls malloc(), which is a direct violation of your own design requirements?