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Re:Why I Write Games in C (yes, C) by bullen on Sunday September 22, 2019 @03:18AM (#21040090)
I use string and stream, also most libraries (glew) and compilers (MinGW) that are updated use C++.

To avoid cache misses you can't use OOP, that's probably where this wave of going back to C is coming from:

For example here's how someone that knows how computers work writes Java games: http://www.javaonthebrain.com/java/warp/warp.java

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