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A comment on Why I Write Games in C (yes, C). Parent comment
To avoid cache misses you can't use OOP, that's probably where this wave of going back to C is coming from:
For example here's how someone that knows how computers work writes Java games: http://www.javaonthebrain.com/java/warp/warp.java
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To avoid cache misses you can't use OOP, that's probably where this wave of going back to C is coming from:
For example here's how someone that knows how computers work writes Java games: http://www.javaonthebrain.com/java/warp/warp.java