News for hackers. Stuff that matters.
Re:Why I Write Games in C (yes, C) by Impossible on Saturday September 21, 2019 @09:41PM (#21039095)
Malloc was forbidden in a AAA title I worked on. Interestingly enough we also had two (!!!) embedded garbage collected scripting languages that could only allocate in small (32MB, 16 MB) arenas and would assert if they over allocated.
Re:Why I Write Games in C (yes, C) by zippie on Sunday September 22, 2019 @02:53AM (#21040036)
In modern C libraries malloc is mmap’ed anon pages underneath for an increasingly larger set of conditions these days.