Re:Why I Write Games in C (yes, C)
by gameswithgo on Saturday September 21, 2019 @09:26PM
(#21039039)
Go's GC has latencies that would be good enough for a great many games, but its throughput might become problematic, and in general, as a language it is problematic for the kinds of games that would worry about GC pauses, since FFI with c libraries is very expensive. If that could be solved Go might be very appealing for many many games.
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